An art and technology studio in Brooklyn.

We build installations, websites, apps, and the occasional lamp that runs other apps. Some of it is our own work and some is for brands, agencies, and cultural institutions, and we treat it the same either way. Sometimes we're there from the first sketch to the last screw.

Studio Studio installation work

Who we've made work with

22 and counting
Agency clients
Giant Spoon
Civic
Invisible North
Debrain
Chemistry Creative
End clients
New Museum
Intel
Dolby
AT&T
HBO
Netflix
Google
Hypebeast
Hope Hydration
Audible
Sony
Under Armour
Cox
Mercedes-Benz
Michigan Central
Goat Farm
Living Walls
Founder

Studio Studio was founded by Pablo Gnecco in 2015 as an inaugural member of NEW INC, the New Museum's incubator. We like making things we haven't made before, and we make them with people who know more than we do: designers, fabricators, technologists. Some jobs we run start to finish. On others we join a team that's already on it.

Pablo Gnecco in StoryBooth

Services

07

Get in touch

Have a project in mind?

Tell us a little about it and we'll set up a call.

Frequently asked

06

An art and technology studio in Brooklyn.

We build installations, websites, apps, and the occasional lamp that runs other apps. Some of it is our own work and some is for brands, agencies, and cultural institutions, and we treat it the same either way. Sometimes we’re there from the first sketch to the last screw.

Studio Studio installation work

Who we’ve made work with

Agency clients

End clients

Founder

Studio Studio was founded by Pablo Gnecco in 2015 as an inaugural member of NEW INC, the New Museum’s incubator. We like making things we haven’t made before, and we make them with people who know more than we do: designers, fabricators, technologists. Some jobs we run start to finish. On others we join a team that’s already on it.

Pablo Gnecco in StoryBooth

Services

  • We help brands, agencies, and institutions work out what to make and how to make it. Sometimes that is the whole job and another team builds it.

  • Our own work, shown in galleries and public space, usually built from light, sound, and interaction.

  • Commissioned art for institutions and partners, and joint pieces with other artists and studios.

  • Custom software and interactive systems: real-time graphics, sensor-driven rooms, and livestreamed pieces that remote audiences can control. Also kiosks, control apps, and tools built for one specific space.

  • Architectural and experiential lighting, as a standalone job or as part of a bigger build. LED systems, pixel mapping, DMX and sACN, show programming, and the control systems that run it all.

  • Large installations and brand experiences. We design them, build them, install them, and run them live when the job calls for it. Work for HBO, Netflix, Google, AT&T, Audible, Under Armour, Intel, Sony, Dolby, Mercedes-Benz Stadium, Michigan Central Station, and Cox.

  • Mentoring through university programs and arts organizations, plus one-on-one time with artists, designers, and technologists on what they are making and how to build it.

Have a project in mind?

Tell us a little about it and we’ll set up a call.

Start a project

Frequently asked

  • Our own artworks and exhibitions, commissions for institutions and private clients, and installations, brand activations, and interactive spaces for brands and agencies. We can handle the concept, creative direction, software, lighting, fabrication, and install, or just the part you need. Recent clients include HBO, Google, AT&T, Dolby, and Michigan Central Station.

  • Both. Agencies bring us in as their creative technology and production team, and galleries, festivals, and cultural institutions commission work from us. We can lead the whole project or work inside a bigger team, next to fabricators, install crews, and other studios.

  • Most projects start with a call about the idea. Then comes concept and design, a working prototype, fabrication, and install. Some jobs are a single piece built in a few weeks, others run for months, and the team grows or shrinks to match.

  • Lighting and LED systems (DMX/sACN, pixel mapping, show control). Real-time software in TouchDesigner, Three.js, React Three Fiber, openFrameworks, and Unity. Sensors, computer vision, projection, media servers, and audio playback. We also build websites and web apps in Next.js and React, native and mobile apps, kiosks and touch interfaces, firmware for custom hardware, and the backend and streaming systems behind them.

  • New York, London, and Bogotá. The main studio is in New York, and collaborators work out of all three cities. We travel to install and run work wherever it is.

  • Send a note through the form below with the idea, timeline, and budget, even if they are rough. We will set up a call to see if it is a fit and what the first step should be.